Recently I was screwing around with frontier: elite 2/frontier: first encounters procedural generation and it lead to some interesting results. Continue reading Frontier’ish generation
Building a better roguelike
Recently I’ve been playing a whole slew of games.
One of them, which kinda intrigued me was Fallout online (no, not fallout 76, fallout online, built by fans).
More specifically fallout online 2.
Good mechanics but poor outcome
Or “How management games can screw up miserably even though gameplay is solid”
Short answer – the second they decide to tackle more realistic looks, while failing miserably.
In response to – “Playing with toys while people are dying”
I’m starting a series of blog posts “in response to”. In them – I will write large responses to articles I find interesting and/or disagree with. Obviously these series will only feature large responses which are not 1-2 sentences.
Current response is to this article:
https://medium.com/@mode7games/playing-with-toys-while-people-are-dying-f8ed35ef8b25#.md4qabsbf
Continue reading In response to – “Playing with toys while people are dying”
Hominum – beginning
Alright, okay, i guess i am doing this now. 😀
Here’s the story – two weeks ago i decided to freeze adamant again (figures) and concentrate on something more global and controllable. Continue reading Hominum – beginning
Creativity. What is it anyway?
Short answer is – conscious and subconscious remixing of sum of past experiences multiplied by signal to noise ratio of stored info.
Let me elaborate Continue reading Creativity. What is it anyway?
8-bit inspired is overdone.
Or, to put it more correctly – “why you cannot justify shitty graphics by using retro-inspired tagline”.
“The epidemic” or “The death of the worldbuilding”
How zombies are ruining gamedev.
Continue reading “The epidemic” or “The death of the worldbuilding”
A worthy domain
Welp, guess there is that. Picturesque.games now officially open for business.