How zombies are ruining gamedev.
“Zombie game” as a setting (zombie game) is what ruins most of the worldbuilding nowadays. Zo
Here are the two good examples – “Project Zomboid” and and “7 days to die”. Both are zombie-apocalypse-centric sandboxes. And both will drive you crazy by tedium. It all comes down to constant tension and it’s eventual replacement by boredom and tedium.
What these games don’t realize (as well as many others) that when this is an interactive medium – zombies stop being an object a constant dread and start being rpg slimes.
Imagine that you had a dungeon crawler/rpg but all the enemies were slimes. They are not particularly hard to kill (unless there is literally dozens of them around), they don’t bring any satisfaction, the loot is shit. Now multiply it by 10 and you have the modern “Zombie game” setting.
And it goes not only into mechanics but also – into worldbuilding.
But outside of rare exception – zombie games ruin creative medium of gamedev as a whole.